Game Rules
The
initial
turn and placement
of each players is
randomly selected on the map when the game loads.
For each turn, each player can move from
one to three boxes (horizontally or vertically) before ending their turn.
On the map,
4 Weapons ,
2 Potions , and
15 Obstacles will be
randomly placed.
• Weapons
(20% Damage)
(22% Damage)
(24% Damage)
(26% Damage)
• Potions
(+30% Health)
(+30% Health)
• Obstacles
X 15
Players
cannot pass through the
obstacles generated or
above/beyond the other player.
The
weapons on the map
can be collected
by the player who
lands on it. The player will
leave their current weapon on site and
replace it with the new one.
When the game starts, the
initial damage that each player can inflict is
10% points of damage.
If players
land over adjacent squares (horizontally or vertically),
a battle
begins.
During combat, the game works as follows:
• Each player
attacks in turn.
• The
damage depends on the player's
weapon.
• The challenged player(s) can
choose to attack or defend against the next shot.
• If the challenged player(s)
chooses to defend themselves, they will
sustain 50% less damage than normal, but will
lose their turn.
• As soon as the life points of a player (initially 100) falls to 0,
they lose.
• If a player
is below 50% they may use one of the healing potions and
regain +30% life points.